You might find that many issues are resolved when fixing the main problem.įusion 360 breaks problems into errors and warnings. I then realized this was an incredibly inefficient way to work, so I set out to learn how to update those errors and warnings.įirst, start at the beginning of your timeline and fix those problems first. This is something that I used to be afraid of, and I would run screaming from any red or yellow problems that would inevitably develop and just start over. In this week’s QUICK TIP, I wanted to cover how to fix errors and warnings that pop up when making design changes.
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